Thursday, September 19, 2013

Starting An Explosion

Maya Fluids Texture Generation

I've begun to use Maya Fluids to generate textures for an explosion. A volume axis field helped spread the fluid out in a spherical way, however, it was the temperature and turbulence that really made the explosion fluid explode.  It's also a good idea to remember to set the temperature buoyancy to zero or else your explosion will gravitate upwards.

I used after effects to control the growth and position of the explosion in order to make it look as if the explosion doesn't grow it all. This way I get to control the rate of it's growth in cascade (as individual particles) rather than have a texture with mostly unused space.

The explosion's density and temperature were rendered separately and can be seen below.



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