Friday, October 25, 2013


Fire - No Flip books here.

I recently watched a tutorial by Doug Holder of Naughty Dog. He went over making some fire using distortion maps. While the concept isn't new to me, learning how a Naughty Dog VFX artist uses it was certainly neat. I especially payed close attention to the texture generation portion. A built-in 3D fluid container was used from Maya for the fire base. Rendering clouds in Photoshop and shearing them in two different directions, and assigning them to the red and green channels were used to distort the fire texture.

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