Wednesday, February 26, 2014

Making A Game...

...Always Starts With A Cool Toy


A toy for a game

Me and a former class mate have decided to make a game to release on Google Play. So far we are on the toy building stage. This is a toy that I came up with that's just fun to play with.

But what is it?

It's just a series of water droplets reacting on a mesh. A few years ago I read this book that I think implements this paper. The original paper talks about its implementation in Cinema 4D but with today's PCs it is possible to implement it in real time as long as the mesh is small. Currently its implemented in Unity for PC but with a few tweaks I'm 98% sure it can run on mobile easily. The way it's working right now is that height values are given to the shader through the UV2 coords and used to sample a ramp texture.

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