Maya Fluids Texture Generation
I've begun to use Maya Fluids to generate textures for an explosion. A volume axis field helped spread the fluid out in a spherical way, however, it was the temperature and turbulence that really made the explosion fluid explode. It's also a good idea to remember to set the temperature buoyancy to zero or else your explosion will gravitate upwards.I used after effects to control the growth and position of the explosion in order to make it look as if the explosion doesn't grow it all. This way I get to control the rate of it's growth in cascade (as individual particles) rather than have a texture with mostly unused space.
The explosion's density and temperature were rendered separately and can be seen below.
Temperature |
Density |
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